MALL uses mobile learning or computer-assised lanugage learning. There is a emphasis on continuity or spontaneity of access and interaction.
Moreover, there are no limitation nor privileges with regard to age, place, time or duration of the learning experience.Through the participation in collaborative and individualized learning activities the sense of individuality, community and iniquitousness is encouraged. (Steel, C. 2012)
The provided tools consist of dictionaries, spellcheckers, hyperlink, pronunciation, or other reference databases, so that receptive over productive, and more form-focused short language information is emphasized. (Kim,Heyoung & Kwon,Yeonhee 2012)
Memrise offers several features for learning a language as well as other topics. The result of the courses are not only mentioned on the dashboard, but it is also possible to compete with friends or others in the same course.
In order to test the already learned items, the app announces reviews and uses several games to generate a statistic of the results. These games could ask for the explanation of a term, use the explanation or an example to ask for the item or combine them in a time pressured game, where the answer has to be given in 30 seconds.
The usage of games in the language learning can be helpful, because they can increase the interest of the students and the amount of practice. In the following not only the rational part of the brain is stimulated, but also the emotional. At first the rules of the game need to be understood, then the task need to be accomplished and in the end there is feedback for the students. (Fotouhi-Ghazvini, Earnshaw R. F. Robinson D. & Excell P. 2009)
White paper: Memrise - mobile assisted language learning Biblographical references
Ballance, Oliver James. 2012. `Mobile language learning: More than just The platform`. Language Learning & Technology, Vol. 14, No. 2.
Fotouhi-Ghazvini, F. Earnshaw R., Robinson D. & Excell P. 2009. The MOBO City: A Mobile Game Package for Technical Language Learning. iJIM 3(2). 19-24.
Kim,Heyoung & Kwon,Yeonhee. 2012. Exploring smartphone applications for effective mobile-assisted language learning. Multimedia-Assisted Language Learning 15 (1),31-57.http://www.erlebnis.net/wp-content/uploads/sites/2/2013/05/facebook-ausblick-blumenmarkt-ricki-reiner.jpg
Godwin, Jones. 2011. EMERGING TECHNOLOGIES MOBILE APPS FOR LANGUAGE LEARNING. Language Learning & Technology, Vol. 15(2) 2-11.
Hockly, Nicky. 2012. Mobile learning. Technology for the language teacher. ELT Journal Volume 67/1 doi:10.1093/elt/ccs064 Published by Oxford University Press
Stockwell, G., & Hubbard, P. 2013. Some emerging principles for mobile-assisted language learning. Monterey, CA: The International Research Foundation for English Language Education.
Steel, C.2012. Fitting learning into life: Language students' perspectives on benefits of using mobile apps. In M. Brown, M. Hartnett & T. Stewart (Eds.), Future challenges, sustainable futures. 875-80.